A B C D E F G H I L M N O P Q R S T U V W X Y

A

action - Variable in class GamePanel
 
addWorm() - Method in class GooeyGame
 
attack() - Method in class Enemy
 

B

Bear - Class in <Unnamed>
 
Bear(Position, int, int, BufferedImage[], Coco) - Constructor for class Bear
 
bearImage - Variable in class Bear
 
bearImage - Variable in class GamePanel
 
bsound - Variable in class GamePanel
 
Bunny - Class in <Unnamed>
 
Bunny(Position, int, int, BufferedImage[], Coco) - Constructor for class Bunny
 
bunnyImage - Variable in class Bunny
 
bunnyImage - Variable in class GamePanel
 

C

c - Variable in class Enemy
 
c - Variable in class GamePanel
 
calendar - Variable in class GamePanel
 
cdIndex - Variable in class Coco
 
cg - Variable in class GamePanel
 
cgWin - Variable in class GamePanel
 
characterImage - Variable in class SpecialCharacter
 
chase() - Method in class Enemy
 
checkIfEnemyHit(Enemy[]) - Method in class GunFire
 
checkMeter() - Method in class LifeMeter
 
chips - Variable in class GamePanel
 
ChipsGame - Class in <Unnamed>
 
ChipsGame(BufferedImage, Graphics2D) - Constructor for class ChipsGame
 
chipsHappy - Variable in class GamePanel
 
chipsIsHappy - Variable in class GamePanel
 
chipsSad - Variable in class GamePanel
 
circle - Static variable in class SlushyGame
 
cityHallRect - Variable in class GamePanel
 
cityHallScene() - Method in class GamePanel
 
cityHallSign - Variable in class GamePanel
 
cityHallText() - Method in class GamePanel
 
clIndex - Variable in class Coco
 
clock - Variable in class GamePanel
 
close - Variable in class Coco
 
close - Variable in class Enemy
 
closedJarImage - Variable in class CookieJar
 
closeEnoughToBite() - Method in class Enemy
 
coco - Variable in class Bear
 
coco - Variable in class Bunny
 
Coco - Class in <Unnamed>
 
Coco(File, BufferedImage[]) - Constructor for class Coco
 
coco - Variable in class DialogueCharacter
 
coco - Static variable in class GamePanel
 
coco - Variable in class Gator
 
coco - Variable in class SpecialCharacter
 
cocoPosition - Variable in class DialogueCharacter
 
cocoPosition - Variable in class SpecialCharacter
 
ColorMap - Class in <Unnamed>
 
ColorMap(BufferedImage) - Constructor for class ColorMap
 
colorMap - Variable in class Map
 
colorMapImage - Variable in class ColorMap
 
controllerUpdate(ControllerEvent) - Method in class Music
 
controllerUpdate(ControllerEvent) - Method in class PlayerActivatedSound
 
controllerUpdate(ControllerEvent) - Method in class Sound
 
cookie - Variable in class LifeMeter
 
CookieJar - Class in <Unnamed>
 
CookieJar(File, BufferedImage) - Constructor for class CookieJar
 
cookieJarImage - Variable in class CookieJar
 
counter - Variable in class DialogueCharacter
 
counter - Static variable in class GooeyGame
 
counter - Variable in class SpecialCharacter
 
createAndShowGUI() - Static method in class SweetRevenge
 
createGameObjects() - Method in class GamePanel
 
crIndex - Variable in class Coco
 
csound - Variable in class GamePanel
 
cupcake - Variable in class LifeMeter
 
currMap - Variable in class GamePanel
 
cycle - Variable in class Coco
 
cycle - Variable in class Enemy
 

D

damage - Variable in class Coco
 
damage - Variable in class Enemy
 
damage - Variable in class Weapon
 
dead - Variable in class Coco
 
dead - Variable in class Enemy
 
dialogue - Variable in class Coco
 
dialogue - Variable in class DialogueCharacter
 
dialogue - Variable in class SpecialCharacter
 
DialogueCharacter - Class in <Unnamed>
 
DialogueCharacter(Coco, File, Graphics2D, BufferedImage) - Constructor for class DialogueCharacter
 
DialogueCharacter(Coco, File, BufferedImage, Graphics2D, BufferedImage, BufferedImage) - Constructor for class DialogueCharacter
 
dialogueTemp - Variable in class DialogueCharacter
 
direction - Variable in class Position
 
display() - Method in class ChipsGame
 
display() - Method in class GamePanel
 
display() - Method in class GooeyGame
 
display() - Method in class SlushyGame
 
displayInstructions() - Method in class ChipsGame
 
displayInstructions() - Method in class GooeyGame
 
displayInstructions() - Method in class MiniGame
 
displayInstructions() - Method in class SlushyGame
 
displayTimer - Variable in class GamePanel
 
doorway - Variable in class ColorMap
 
downKey - Variable in class GamePanel
 
drag(int, int, int) - Method in class ChipsGame
 
drag(int, int, int) - Method in class SlushyGame
 
draw(Graphics2D, int, int) - Method in class Coco
 
draw(Graphics2D, int, int) - Method in class Enemy
 
draw(Graphics, Dimension) - Method in class LifeMeter
 
drawCityHallSign() - Method in class GamePanel
 
drawGunFire(Graphics2D, Dimension, Coco) - Method in class GunFire
 
drawHardSign() - Method in class GamePanel
 
drawList() - Method in class SlushyGame
 
drawMap(Graphics2D, Coco, Dimension) - Method in class ColorMap
 
drawMap(Graphics2D, Coco, Dimension) - Method in class Map
 
drawMiniEnemies() - Method in class GamePanel
 

E

e - Variable in class GamePanel
 
eIndex - Variable in class Coco
 
endChipsGame() - Method in class GamePanel
 
endGame() - Method in class GooeyGame
 
endGooeyGame() - Method in class GamePanel
 
endSlushyGame() - Method in class GamePanel
 
Enemy - Class in <Unnamed>
 
Enemy(Position, int, int, BufferedImage[], Coco) - Constructor for class Enemy
 
enemy - Variable in class GamePanel
 
enemyImage - Variable in class Enemy
 
enemyTimer - Variable in class GamePanel
 
enemyTimerCycle - Variable in class GamePanel
 
enter - Variable in class GamePanel
 

F

file - Variable in class DialogueCharacter
 
file - Variable in class Music
 
file - Variable in class PlayerActivatedSound
 
file - Variable in class Sound
 
file - Variable in class SpecialCharacter
 
finalPositionsX - Static variable in class ChipsGame
 
finalPositionsX - Static variable in class SlushyGame
 
finalPositionsY - Static variable in class ChipsGame
 
finalPositionsY - Static variable in class SlushyGame
 
fire() - Method in class GunFire
 
fireTimer - Variable in class GamePanel
 
font - Static variable in class DialogueCharacter
 
font - Static variable in class GamePanel
 
font - Static variable in class SlushyGame
 
font - Static variable in class SpecialCharacter
 
font2 - Static variable in class SlushyGame
 
frame - Variable in class Coco
 

G

g - Static variable in class ChipsGame
 
g - Variable in class DialogueCharacter
 
g - Variable in class GamePanel
 
g - Static variable in class GooeyGame
 
g - Static variable in class SlushyGame
 
g - Variable in class SpecialCharacter
 
GamePanel - Class in <Unnamed>
 
GamePanel() - Constructor for class GamePanel
 
Gator - Class in <Unnamed>
 
Gator(Position, int, int, BufferedImage[], Coco) - Constructor for class Gator
 
gatorImage - Variable in class GamePanel
 
gatorImage - Variable in class Gator
 
gdIndex - Variable in class Coco
 
getColorMap() - Method in class Map
 
getDamage() - Method in class Coco
 
getDirection() - Method in class Position
 
getEnemiesLeft() - Method in class GamePanel
 
getGunFire() - Method in class Weapon
 
getGunFireImage() - Method in class GunFire
 
getHitPoints() - Method in class Coco
 
getHitPoints() - Method in class Enemy
 
getImage() - Method in class Coco
 
getImage() - Method in class DialogueCharacter
 
getImage() - Method in class Enemy
 
getImage() - Method in class SpecialCharacter
 
getLives() - Method in class Coco
 
getMapImage() - Method in class Map
 
getMaxHP() - Method in class Coco
 
getMusic() - Method in class Map
 
getName() - Method in class Weapon
 
getPosition() - Method in class Coco
 
getPosition() - Method in class DialogueCharacter
 
getPosition() - Method in class Enemy
 
getPosition() - Method in class GunFire
 
getPosition() - Method in class SpecialCharacter
 
getRange() - Method in class Enemy
 
getRectangle() - Method in class Coco
 
getRectangle() - Method in class Enemy
 
getSound() - Method in class Map
 
getStarted() - Method in class GamePanel
 
getWeapon() - Method in class Coco
 
getWeaponInUse() - Method in class Coco
 
getX() - Method in class Position
 
getY() - Method in class Position
 
gf - Variable in class GamePanel
 
gf - Variable in class Weapon
 
gg - Variable in class GamePanel
 
ggLose - Variable in class GamePanel
 
ggWin - Variable in class GamePanel
 
glIndex - Variable in class Coco
 
gooey - Variable in class GamePanel
 
GooeyGame - Class in <Unnamed>
 
GooeyGame(BufferedImage, Graphics2D) - Constructor for class GooeyGame
 
gooeyGameClock() - Method in class GamePanel
 
grIndex - Variable in class Coco
 
gsound - Variable in class GamePanel
 
GunFire - Class in <Unnamed>
 
GunFire(BufferedImage) - Constructor for class GunFire
 
gunFireImage - Variable in class GunFire
 

H

h - Variable in class DialogueCharacter
 
h - Variable in class SpecialCharacter
 
handCursor() - Method in class GamePanel
 
hard - Variable in class GamePanel
 
hardRect - Variable in class GamePanel
 
hardScene() - Method in class GamePanel
 
hardSign - Variable in class GamePanel
 
hasKey - Variable in class SpecialCharacter
 
hasKey() - Method in class SpecialCharacter
 
heal(int) - Method in class Coco
 
HEIGHT - Variable in class ChipsGame
 
height - Variable in class DialogueCharacter
 
HEIGHT - Variable in class GooeyGame
 
HEIGHT - Variable in class SlushyGame
 
hit(int, int) - Method in class ChipsGame
 
hit - Variable in class GamePanel
 
hit(int, int) - Method in class GooeyGame
 
hit(int, int) - Method in class SlushyGame
 
hitPoints - Variable in class Coco
 
hitPoints - Variable in class Enemy
 
holdingWeapon - Variable in class Coco
 
holesX - Static variable in class GooeyGame
 
holesY - Static variable in class GooeyGame
 
hp - Variable in class LifeMeter
 

I

image - Variable in class ChipsGame
 
image - Variable in class Coco
 
image - Variable in class DialogueCharacter
 
image - Variable in class GamePanel
 
image - Variable in class GooeyGame
 
image - Variable in class SlushyGame
 
imageCounter - Variable in class GamePanel
 
imageHeight - Static variable in class ChipsGame
 
imageHeight - Static variable in class GooeyGame
 
imageHeight - Static variable in class SlushyGame
 
imageInst - Static variable in class ChipsGame
 
imageInst - Variable in class GooeyGame
 
imageInst - Static variable in class SlushyGame
 
imageWidth - Static variable in class ChipsGame
 
imageWidth - Static variable in class GooeyGame
 
imageWidth - Static variable in class SlushyGame
 
incrementCycle() - Method in class Coco
 
incrementCycle() - Method in class Enemy
 
info - Variable in class CookieJar
 
initialPos - Variable in class Coco
 
initialPositionsX - Static variable in class ChipsGame
 
initialPositionsX - Static variable in class SlushyGame
 
initialPositionsY - Static variable in class ChipsGame
 
initialPositionsY - Static variable in class SlushyGame
 
inPlace - Static variable in class ChipsGame
 
inPlace(double, double, int) - Method in class ChipsGame
 
inPlace - Static variable in class SlushyGame
 
inPlace(double, double, int) - Method in class SlushyGame
 
inRange() - Method in class DialogueCharacter
 
inRange(boolean) - Method in class SpecialCharacter
 
inRangeOfCityHall - Variable in class GamePanel
 
inRangeOfCityHall() - Method in class GamePanel
 
inRangeOfHard - Variable in class GamePanel
 
inRangeOfHard() - Method in class GamePanel
 
intro - Variable in class GamePanel
 
introScenes() - Method in class GamePanel
 
inUse - Variable in class Weapon
 
inUse() - Method in class Weapon
 
isBlocked(Rectangle) - Method in class ColorMap
 
isDead() - Method in class Coco
 
isDead() - Method in class Enemy
 
isHoldingWeapon() - Method in class Coco
 
isInDoorway(Rectangle) - Method in class ColorMap
 
isNearTunnel(Rectangle) - Method in class ColorMap
 
isOnScreen(Position) - Method in class GamePanel
 
isShooting - Variable in class Coco
 
isShooting() - Method in class Coco
 
isWalking - Variable in class Coco
 
isWalking() - Method in class Coco
 
isWalking - Variable in class Enemy
 
isWithinRange() - Method in class Enemy
 

L

land0 - Variable in class GamePanel
 
land1 - Variable in class GamePanel
 
land2 - Variable in class GamePanel
 
land3 - Variable in class GamePanel
 
leftIndex - Variable in class Enemy
 
leftKey - Variable in class GamePanel
 
lifeMeter - Variable in class GamePanel
 
LifeMeter - Class in <Unnamed>
 
LifeMeter(int, int, int) - Constructor for class LifeMeter
 
lives - Variable in class Coco
 
lives - Variable in class LifeMeter
 
lose() - Method in class GooeyGame
 

M

m - Variable in class GamePanel
 
main(String[]) - Static method in class SweetRevenge
 
makeBearEnemies() - Method in class GamePanel
 
makeBunnyEnemies() - Method in class GamePanel
 
makeGatorEnemies() - Method in class GamePanel
 
Map - Class in <Unnamed>
 
Map(File, BufferedImage) - Constructor for class Map
 
mapImage - Variable in class Map
 
mapToScreen(Dimension, Coco) - Method in class Position
 
maxHP - Variable in class Coco
 
maxHP - Variable in class LifeMeter
 
mayor - Variable in class GamePanel
 
mdIndex - Variable in class Coco
 
miniEnemyImage - Variable in class GamePanel
 
MiniGame - Class in <Unnamed>
 
MiniGame() - Constructor for class MiniGame
 
missionAccomplished() - Method in class MiniGame
 
mlIndex - Variable in class Coco
 
move() - Method in class Bear
 
move() - Method in class Bunny
 
move(int) - Method in class Coco
 
move() - Method in class Enemy
 
move() - Method in class Gator
 
moveCoco() - Method in class GamePanel
 
moveEnemies() - Method in class GamePanel
 
mrIndex - Variable in class Coco
 
music - Variable in class GamePanel
 
music - Variable in class Map
 
Music - Class in <Unnamed>
 
Music(String, int) - Constructor for class Music
 

N

name - Variable in class Weapon
 
newImage - Variable in class DialogueCharacter
 
newImage() - Method in class DialogueCharacter
 
newImageHeight - Static variable in class SlushyGame
 
newImageSet - Variable in class DialogueCharacter
 
newImageWidth - Static variable in class SlushyGame
 
newX - Variable in class Position
 
newY - Variable in class Position
 
nIndex - Variable in class Coco
 
notPressed - Static variable in class GooeyGame
 
numHoles - Static variable in class GooeyGame
 
numPieces - Static variable in class ChipsGame
 
numPieces - Static variable in class SlushyGame
 
numWorms - Static variable in class GooeyGame
 

O

obstacle - Variable in class ColorMap
 
office - Variable in class GamePanel
 
oldImage - Variable in class DialogueCharacter
 
open - Variable in class CookieJar
 
openJarImage - Variable in class CookieJar
 

P

p - Variable in class Coco
 
p - Variable in class CookieJar
 
p - Variable in class Enemy
 
p - Variable in class GunFire
 
paintComponent(Graphics) - Method in class GamePanel
 
panel - Static variable in class SweetRevenge
 
paSound - Static variable in class ChipsGame
 
pasound - Variable in class Enemy
 
paSound - Static variable in class GooeyGame
 
paSound - Static variable in class SlushyGame
 
paSound - Static variable in class SpecialCharacter
 
picCounter - Variable in class DialogueCharacter
 
pickDirection() - Method in class Enemy
 
pieces - Static variable in class ChipsGame
 
pieces - Static variable in class SlushyGame
 
piecesNew - Static variable in class SlushyGame
 
play() - Method in class ChipsGame
 
play() - Method in class GooeyGame
 
play() - Method in class MiniGame
 
play() - Method in class Music
 
play() - Method in class SlushyGame
 
play() - Method in class Sound
 
playChipsGame - Variable in class GamePanel
 
player - Variable in class Music
 
player - Variable in class Sound
 
PlayerActivatedSound - Class in <Unnamed>
 
PlayerActivatedSound(String, int) - Constructor for class PlayerActivatedSound
 
playGooeyGame - Variable in class GamePanel
 
playOrQuit(int, int) - Method in class GooeyGame
 
playRect - Variable in class GooeyGame
 
playSlushyGame - Variable in class GamePanel
 
playtheGame - Variable in class GamePanel
 
position - Variable in class DialogueCharacter
 
Position - Class in <Unnamed>
 
Position(int, int, int) - Constructor for class Position
 
Position(Position) - Constructor for class Position
 
position - Variable in class SpecialCharacter
 

Q

quit() - Method in class GamePanel
 
quitRect - Variable in class GooeyGame
 

R

r - Variable in class Coco
 
r - Variable in class GunFire
 
rand - Variable in class ChipsGame
 
rand - Static variable in class GooeyGame
 
rect - Static variable in class ChipsGame
 
rect - Variable in class GooeyGame
 
rect2 - Static variable in class ChipsGame
 
reddHot - Variable in class GamePanel
 
resetCursor() - Method in class GamePanel
 
resetHealth() - Method in class Coco
 
rightIndex - Variable in class Enemy
 
rightKey - Variable in class GamePanel
 

S

s - Static variable in class SlushyGame
 
s1 - Static variable in class SlushyGame
 
s1 - Static variable in class SpecialCharacter
 
screen - Variable in class GamePanel
 
screenSize - Variable in class GamePanel
 
screenToMap(Dimension, Dimension, Coco) - Method in class Position
 
seconds - Variable in class GamePanel
 
serialVersionUID - Static variable in class SlushyGame
 
setBasketCursor() - Method in class GamePanel
 
setColorMap(ColorMap) - Method in class Map
 
setDamage(int) - Method in class Coco
 
setDirection(int) - Method in class Position
 
setGunFire(GunFire) - Method in class Weapon
 
setHitPoints(int) - Method in class Coco
 
setHitPoints(int) - Method in class Enemy
 
setHoldingWeapon(boolean) - Method in class Coco
 
setHP(int) - Method in class LifeMeter
 
setImage(BufferedImage[]) - Method in class Coco
 
setImage(BufferedImage) - Method in class DialogueCharacter
 
setImage(BufferedImage[]) - Method in class Enemy
 
setImage(BufferedImage) - Method in class SpecialCharacter
 
setInUse(boolean) - Method in class Weapon
 
setLives(int) - Method in class LifeMeter
 
setMapImage(BufferedImage) - Method in class Map
 
setMapPosition(int) - Method in class Coco
 
setMaxHP(int) - Method in class Coco
 
setMaxHP(int) - Method in class LifeMeter
 
setMusic(Music) - Method in class Map
 
setOpen(boolean) - Method in class CookieJar
 
setPosition(Position) - Method in class Coco
 
setPosition(Position) - Method in class DialogueCharacter
 
setPosition(Position) - Method in class Enemy
 
setPosition(Position) - Method in class GunFire
 
setPosition(Position) - Method in class SpecialCharacter
 
setShooting(boolean) - Method in class Coco
 
setSound(Sound) - Method in class Map
 
setWalking(boolean) - Method in class Coco
 
setWalking(boolean) - Method in class Enemy
 
setWeapons(Weapon[]) - Method in class Coco
 
setX(int) - Method in class Position
 
setY(int) - Method in class Position
 
sg - Variable in class GamePanel
 
sgWin - Variable in class GamePanel
 
shoot() - Method in class GamePanel
 
show - Static variable in class GooeyGame
 
sIndex - Variable in class Coco
 
size - Variable in class GamePanel
 
sleeptime - Variable in class Music
 
sleeptime - Variable in class Sound
 
slushy - Variable in class GamePanel
 
SlushyGame - Class in <Unnamed>
 
SlushyGame(BufferedImage, Graphics2D) - Constructor for class SlushyGame
 
slushyHappy - Variable in class GamePanel
 
slushyIsHappy - Variable in class GamePanel
 
slushySad - Variable in class GamePanel
 
sound - Variable in class Map
 
Sound - Class in <Unnamed>
 
Sound(String, int) - Constructor for class Sound
 
space - Variable in class GamePanel
 
speak() - Method in class DialogueCharacter
 
speak() - Method in class SpecialCharacter
 
SpecialCharacter - Class in <Unnamed>
 
SpecialCharacter(Coco, File, BufferedImage, Graphics2D) - Constructor for class SpecialCharacter
 
splashScreen - Variable in class GamePanel
 
stop() - Method in class Music
 
stop() - Method in class Sound
 
SweetRevenge - Class in <Unnamed>
 
SweetRevenge() - Constructor for class SweetRevenge
 
switchWeapons() - Method in class GamePanel
 

T

t - Variable in class GamePanel
 
t1 - Variable in class GooeyGame
 
t2 - Variable in class GamePanel
 
t2 - Variable in class GooeyGame
 
t3 - Variable in class GamePanel
 
t4 - Variable in class GamePanel
 
takeDamage(int) - Method in class Coco
 
takeDamage(int) - Method in class Enemy
 
time - Variable in class GamePanel
 
time - Variable in class PlayerActivatedSound
 
time - Variable in class Sound
 
timeExpired - Variable in class GamePanel
 
timer - Variable in class Music
 
timer - Variable in class Sound
 
tunnel - Variable in class ColorMap
 

U

updateScene() - Method in class GooeyGame
 
upKey - Variable in class GamePanel
 

V

visitCityHall - Variable in class GamePanel
 
visitHard - Variable in class GamePanel
 

W

w - Variable in class DialogueCharacter
 
w - Variable in class SpecialCharacter
 
weapon - Variable in class Coco
 
weapon - Variable in class GamePanel
 
Weapon - Class in <Unnamed>
 
Weapon(File) - Constructor for class Weapon
 
WIDTH - Variable in class ChipsGame
 
width - Variable in class DialogueCharacter
 
WIDTH - Variable in class GooeyGame
 
WIDTH - Variable in class SlushyGame
 
win() - Method in class ChipsGame
 
win() - Method in class GooeyGame
 
win - Variable in class MiniGame
 
win() - Method in class SlushyGame
 
wIndex - Variable in class Coco
 
worms - Static variable in class GooeyGame
 

X

x - Variable in class Position
 
xPos - Variable in class DialogueCharacter
 
xPos - Variable in class SpecialCharacter
 

Y

y - Variable in class Position
 
yPos - Variable in class DialogueCharacter
 
yPos - Variable in class SpecialCharacter
 

A B C D E F G H I L M N O P Q R S T U V W X Y