Uses of Class
Position

Uses of Position in <Unnamed>
 

Fields in <Unnamed> declared as Position
private  Position DialogueCharacter.cocoPosition
           
private  Position SpecialCharacter.cocoPosition
           
private  Position[] Coco.initialPos
           
private  Position Coco.p
           
private  Position CookieJar.p
           
private  Position Enemy.p
           
private  Position GunFire.p
           
private  Position DialogueCharacter.position
           
private  Position SpecialCharacter.position
           
 

Methods in <Unnamed> that return Position
 Position Coco.getPosition()
           
 Position DialogueCharacter.getPosition()
           
 Position Enemy.getPosition()
           
 Position GunFire.getPosition()
           
 Position SpecialCharacter.getPosition()
           
 Position Position.mapToScreen(java.awt.Dimension screenSize, Coco c)
           
 Position Position.screenToMap(java.awt.Dimension screenSize, java.awt.Dimension mapSize, Coco c)
           
 

Methods in <Unnamed> with parameters of type Position
 boolean GamePanel.isOnScreen(Position p)
           
 void Coco.setPosition(Position p)
           
private  void DialogueCharacter.setPosition(Position p)
           
 void Enemy.setPosition(Position p)
           
 void GunFire.setPosition(Position p)
           
private  void SpecialCharacter.setPosition(Position p)
           
 

Constructors in <Unnamed> with parameters of type Position
Bear(Position p, int hitPoints, int damage, java.awt.image.BufferedImage[] enemyImage, Coco coco)
           
Bunny(Position p, int hitPoints, int damage, java.awt.image.BufferedImage[] enemyImage, Coco coco)
           
Enemy(Position p, int hitPoints, int damage, java.awt.image.BufferedImage[] enemyImage, Coco coco)
           
Gator(Position p, int hitPoints, int damage, java.awt.image.BufferedImage[] enemyImage, Coco coco)
           
Position(Position p)