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| Uses of Position in <Unnamed> |
|---|
| Fields in <Unnamed> declared as Position | |
|---|---|
private Position |
DialogueCharacter.cocoPosition
|
private Position |
SpecialCharacter.cocoPosition
|
private Position[] |
Coco.initialPos
|
private Position |
Coco.p
|
private Position |
CookieJar.p
|
private Position |
Enemy.p
|
private Position |
GunFire.p
|
private Position |
DialogueCharacter.position
|
private Position |
SpecialCharacter.position
|
| Methods in <Unnamed> that return Position | |
|---|---|
Position |
Coco.getPosition()
|
Position |
DialogueCharacter.getPosition()
|
Position |
Enemy.getPosition()
|
Position |
GunFire.getPosition()
|
Position |
SpecialCharacter.getPosition()
|
Position |
Position.mapToScreen(java.awt.Dimension screenSize,
Coco c)
|
Position |
Position.screenToMap(java.awt.Dimension screenSize,
java.awt.Dimension mapSize,
Coco c)
|
| Methods in <Unnamed> with parameters of type Position | |
|---|---|
boolean |
GamePanel.isOnScreen(Position p)
|
void |
Coco.setPosition(Position p)
|
private void |
DialogueCharacter.setPosition(Position p)
|
void |
Enemy.setPosition(Position p)
|
void |
GunFire.setPosition(Position p)
|
private void |
SpecialCharacter.setPosition(Position p)
|
| Constructors in <Unnamed> with parameters of type Position | |
|---|---|
Bear(Position p,
int hitPoints,
int damage,
java.awt.image.BufferedImage[] enemyImage,
Coco coco)
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Bunny(Position p,
int hitPoints,
int damage,
java.awt.image.BufferedImage[] enemyImage,
Coco coco)
|
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Enemy(Position p,
int hitPoints,
int damage,
java.awt.image.BufferedImage[] enemyImage,
Coco coco)
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Gator(Position p,
int hitPoints,
int damage,
java.awt.image.BufferedImage[] enemyImage,
Coco coco)
|
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Position(Position p)
|
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