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| Uses of Coco in <Unnamed> |
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| Fields in <Unnamed> declared as Coco | |
|---|---|
private Coco |
Enemy.c
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private Coco |
Bear.coco
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private Coco |
Bunny.coco
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private Coco |
DialogueCharacter.coco
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private static Coco |
GamePanel.coco
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private Coco |
Gator.coco
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private Coco |
SpecialCharacter.coco
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| Methods in <Unnamed> with parameters of type Coco | |
|---|---|
void |
GunFire.drawGunFire(java.awt.Graphics2D g,
java.awt.Dimension size,
Coco c)
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void |
ColorMap.drawMap(java.awt.Graphics2D g,
Coco coco,
java.awt.Dimension size)
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void |
Map.drawMap(java.awt.Graphics2D g,
Coco coco,
java.awt.Dimension size)
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Position |
Position.mapToScreen(java.awt.Dimension screenSize,
Coco c)
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Position |
Position.screenToMap(java.awt.Dimension screenSize,
java.awt.Dimension mapSize,
Coco c)
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| Constructors in <Unnamed> with parameters of type Coco | |
|---|---|
Bear(Position p,
int hitPoints,
int damage,
java.awt.image.BufferedImage[] enemyImage,
Coco coco)
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Bunny(Position p,
int hitPoints,
int damage,
java.awt.image.BufferedImage[] enemyImage,
Coco coco)
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DialogueCharacter(Coco c,
java.io.File file,
java.awt.image.BufferedImage image,
java.awt.Graphics2D g,
java.awt.image.BufferedImage oldImage,
java.awt.image.BufferedImage newImage)
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DialogueCharacter(Coco c,
java.io.File file,
java.awt.Graphics2D g,
java.awt.image.BufferedImage oldImage)
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Enemy(Position p,
int hitPoints,
int damage,
java.awt.image.BufferedImage[] enemyImage,
Coco coco)
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Gator(Position p,
int hitPoints,
int damage,
java.awt.image.BufferedImage[] enemyImage,
Coco coco)
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SpecialCharacter(Coco c,
java.io.File file,
java.awt.image.BufferedImage image,
java.awt.Graphics2D g)
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