Uses of Class
Coco

Uses of Coco in <Unnamed>
 

Fields in <Unnamed> declared as Coco
private  Coco Enemy.c
           
private  Coco Bear.coco
           
private  Coco Bunny.coco
           
private  Coco DialogueCharacter.coco
           
private static Coco GamePanel.coco
           
private  Coco Gator.coco
           
private  Coco SpecialCharacter.coco
           
 

Methods in <Unnamed> with parameters of type Coco
 void GunFire.drawGunFire(java.awt.Graphics2D g, java.awt.Dimension size, Coco c)
           
 void ColorMap.drawMap(java.awt.Graphics2D g, Coco coco, java.awt.Dimension size)
           
 void Map.drawMap(java.awt.Graphics2D g, Coco coco, java.awt.Dimension size)
           
 Position Position.mapToScreen(java.awt.Dimension screenSize, Coco c)
           
 Position Position.screenToMap(java.awt.Dimension screenSize, java.awt.Dimension mapSize, Coco c)
           
 

Constructors in <Unnamed> with parameters of type Coco
Bear(Position p, int hitPoints, int damage, java.awt.image.BufferedImage[] enemyImage, Coco coco)
           
Bunny(Position p, int hitPoints, int damage, java.awt.image.BufferedImage[] enemyImage, Coco coco)
           
DialogueCharacter(Coco c, java.io.File file, java.awt.image.BufferedImage image, java.awt.Graphics2D g, java.awt.image.BufferedImage oldImage, java.awt.image.BufferedImage newImage)
           
DialogueCharacter(Coco c, java.io.File file, java.awt.Graphics2D g, java.awt.image.BufferedImage oldImage)
           
Enemy(Position p, int hitPoints, int damage, java.awt.image.BufferedImage[] enemyImage, Coco coco)
           
Gator(Position p, int hitPoints, int damage, java.awt.image.BufferedImage[] enemyImage, Coco coco)
           
SpecialCharacter(Coco c, java.io.File file, java.awt.image.BufferedImage image, java.awt.Graphics2D g)